influence
A single voice can sway a crowd, become a
shepherd, lead a flock. The field is sprayed in gray
voices, guided not by an individual but their collective
random multitude. They cast arms about each other,
all followers teased by the fate of force vectors.
Swimming, squirming, flying through the bleak; they
exist without purpose.
Then… ideas. Color flashes from the bleak.
Lone voices disseminate into the flocks, whispering
ideologies and beseeching allegiance. They gain
influence. One, two, and then entire flocks swathed in
their colors. They are the leaders, moved by will, not
fate.
Their purposes are many, their battleground the bleak.
They fight to fill it with their own voice,
their own will, and to turn their flock omnipotent.
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Try your hand at ActionXL's newest Android game. Tap +
Tilt your way around the 360* world, blasting apart
spherical drones before they cluster together and overpower
your lone defense. |
Many English handbell change ringers have been looking for a better way to practice ringing two handbells. Here, at last, is a cheap and easy way to obtain and use dummy handbells.
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In Cosmic Trails, players tilt the phone to send their ship soaring
across the screen. Celestial, geometric comets streak through
the space leaving deadly trails. Players must strike each comet's
head (represented by one of five colorful shapes) while avoiding
the glittering tails.
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In Rubble-Sort, players tilt the phone to catch falling rubble
in its appropriate storage bin, trying to keep up with a cataclysmic
landslide of rainbow rubbish.
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